Mechanics

Gameplay buckets used by Radar when it reads names and descriptions. These are rough tags, not final genre labels. Each card explains the kind of loop the bucket is pointing at.

roleplay/social 423 games Β· 3.8M CCU

Social worlds, hangouts, family/town roleplay, avatar expression, and player-made stories.

pets/collection 371 games Β· 3.2M CCU

Collecting pets, eggs, creatures, items, or sets, often with hatching, trading, rarity tiers, and upgrades.

speed/obby 454 games Β· 3.1M CCU

Obstacle courses, escape runs, parkour, race tracks, and games where movement skill or speed is the main loop.

horror/anomaly 273 games Β· 2.9M CCU

Survival, scary settings, anomaly spotting, monsters, night cycles, and tension-based exploration.

tycoon/simulator 267 games Β· 2.1M CCU

Incremental upgrade games where players earn currency, buy multipliers, rebirth, train stats, or expand a base.

cleanup/job sim 264 games Β· 1.9M CCU

Task-based work loops: cleaning, carrying, sorting, serving customers, running a store, or doing hospital/restaurant jobs.

rng/gacha 248 games Β· 1.7M CCU

Rolling, spinning, luck boosts, aura pulls, randomized rewards, and rarity-chasing loops.

farming/garden 122 games Β· 1.5M CCU

Planting, harvesting, stealing, upgrading plots, and other repeatable resource-growth loops.

anime/combat 122 games Β· 984.4K CCU

Combat-heavy games built around fighting styles, powers, battlegrounds, bosses, or anime-inspired progression.

uncategorized 241 games Β· 843.5K CCU

Games that did not match a known mechanic keyword yet. These may need manual tagging.

paint/stealth 76 games Β· 645.2K CCU

Hide-and-seek, camouflage, painting, disguise, and stealth play where players avoid or hunt each other.

tower defense 74 games Β· 387.6K CCU

Defending a route or base by placing units, upgrading them, and surviving waves.

party/cards 83 games Β· 341.8K CCU

Short session party games, card games, social deduction, and round-based minigames.